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Slime wrote:
>>Is there a way to do this in Povray? With curling edges?
> The best way would probably be to make an object (height field or maybe
> bicubic patch or even a mesh) with regular edges, and then use an image to
> texture_map it; have it transition between two textures, one transparent
> (for the areas of paper which are ripped off around the edges) and one with
> a paper texture.
Well, call me a masochist, but it should be able to be done somewhat
easily (conceptually, at least) with an isosurface. And the texture
could be done as POV-texture, too, but would take some planning...;)
I'll avoid saying what I'm working on at the moment lest you think I'm
excessively bizarre (it can wait 'til I'm done, if I ever figure it
out...)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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