> Is there a way to do this in Povray? With curling edges?
The best way would probably be to make an object (height field or maybe
bicubic patch or even a mesh) with regular edges, and then use an image to
texture_map it; have it transition between two textures, one transparent
(for the areas of paper which are ripped off around the edges) and one with
a paper texture.
- Slime
[ http://www.slimeland.com/ ]
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