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"Mike Williams" <nos### [at] econym demon co uk> schreef in bericht
news:FaW### [at] econym demon co uk...
| Wasn't it SomeOne who wrote:
| >Is it possible to make combinations of normals? For example I want to give
an
| >object a bumps with a large scaling to get a slow wavy pattern and then
| >superimpose onto that a bumpy or wavy texture of a much smaller scale. This
| >suggests I need to define on the surface of the object two normals. But
won't
| >one overrule the other?
|
|
| You can't layer normals in the same way that you layer pigments,
| because, as you say, one overrules the other.
|
| You can use an average normal_map, like this for simple blending of two
| normals:
|
| normal {average
| normal_map {
| [0.5 Norm1]
| [0.5 Norm2]
| }
| }
|
Yes, thats what I was looking for. I was already thinking of creating
heightfield do this. But this works like a charm.
Thanks!!
--
Maurice
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