POV-Ray : Newsgroups : povray.general : Improved Perlin noise : Improved Perlin noise Server Time
2 Aug 2024 22:19:24 EDT (-0400)
  Improved Perlin noise  
From: Tor Olav Kristensen
Date: 5 Jul 2004 23:44:28
Message: <40ea201c$1@news.povray.org>
29. June Mike Andrews posted an image to
povray.binaries.images:
"Perlin's Improved Noise comparison ... (24K)"

The same day he also posted code for his test image to
povray.binaries.scene-files:
"Perlin's Improved Noise - SDL version"

I have now had a look at his code and have made a macro
that can produce noise functions that don't have the
"defects" of earlier Perlin noise functions. (I haven't
really verified this, but the results seems ok so far.)

My macro can be found in my reply today to his post
in povray.binaries.scene-files

I haven't yet looked at the source code for the noise
generators in POV-Ray v3.5 (or v3.6), so I don't know
if any or all of them use the "old" Perlin noise.

-- 
Tor Olav
http://subcube.net
http://subcube.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.