POV-Ray : Newsgroups : povray.general : Mirrored texture? : Re: Mirrored texture? Server Time
2 Aug 2024 22:19:02 EDT (-0400)
  Re: Mirrored texture?  
From: Slime
Date: 3 Jul 2004 21:52:25
Message: <40e762d9$1@news.povray.org>
> Unfortunatly, I'm not sure if I can do it that way. Said object is deeply
> nested in CSG, and the actual object is not symetrical.

Take your object...

#declare myobject = ...

and then cut it into two pieces like this:

// one side
intersection {
    object {myobject}
    plane {x,0}
}
// other side
intersection {
    object {myobject}
    plane{-x,0}
}

And then texture each piece separately, using the same base texture, but
transforming it differently.

 - Slime
 [ http://www.slimeland.com/ ]


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