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> Unfortunatly, I'm not sure if I can do it that way. Said object is deeply
> nested in CSG, and the actual object is not symetrical.
Take your object...
#declare myobject = ...
and then cut it into two pieces like this:
// one side
intersection {
object {myobject}
plane {x,0}
}
// other side
intersection {
object {myobject}
plane{-x,0}
}
And then texture each piece separately, using the same base texture, but
transforming it differently.
- Slime
[ http://www.slimeland.com/ ]
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