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> 1) Aside from the obvious basic geometry, what areas of math are most
> useful for basic and advanced POVRay use?
It depends, but I'd say linear algebra - it covers points, vectors,
matrices and problems like finding line/triangle intersections, etc...
> 2) What are the best easy-to-find books (the kind I could find at
> Barnes & Noble et al) for brushing myself up on/teaching myself said
> math?
http://www.amazon.com/exec/obidos/tg/detail/-/1568810741/ is a nice
introduction.
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