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![](/i/fill.gif) |
> Hey I might be needing that, have you got a light_source in your scene or
> is the media showing up only with the ambient cylinder?
just radiosity but it looks rubbish at the moment...what follows is not a
full scene but shows you what i've been on about
global_settings {
max_trace_level 50
radiosity {
pretrace_start 0.08
pretrace_end 0.04
count 35
media on
nearest_count 5
error_bound 1.8
recursion_limit 3
low_error_factor 0.5
gray_threshold 0.0
minimum_reuse 0.015
brightness 10
adc_bailout 0.01/2
}
}
cylinder {
<0,0,-10000>,
<0,0,200000000>,
2100
hollow
texture { pigment { Blue } finish { ambient 0 } }
}
// Light Source
cylinder {
<0,0,-1000>,
<0,0,20000000>,
20
texture {
pigment {
gradient z
pigment_map {
[0 White]
[.1 White*.8]
[.9 White*1.2]
[1 White]
}
scale 10
}
finish {
ambient 3
}
}
}
cylinder {
<0,-1000,0>,
<0,2000000000,0>,
500
hollow
texture {
pigment {
Clear
}
finish { ambient 1 }
}
interior{
media {
samples 10
emission 1
density {
cylindrical scale 400
density_map {
[0 rgb 0]
[1 White*.3]
}
warp { turbulence 10 }
}
}
media {
absorption .02
}
}
rotate <90,0,0>
}
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![](/i/fill.gif) |