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Hi Ross,
Thanks for rating my image so high. :-) The material consists of 2
textures, one which simulates metal and one which simulates dirt:
Texture 1 (metal):
Plain yellow color, almost zero diffuse.
Highly reflective; does not use variable reflection.
Has a bump map to simulate "brushed metal" (I'm not sure how successful
that is yet)
Texture 2 (dirt):
Plain white color, with slightly higher diffuse value than texture 1.
Less reflective and uses variable reflection.
Has no maps.
The two textures are then combined with a texture map, that tells where the
dirt is located, and how dirty it is.
> are the specular highlights caused by light or by a very
> bright white object?
It's a combination because I'm experimenting a little. But I think it's most
valid to say the specular highlights come from 2 bright objects, one to the
left and one behind (and above) the bottle.
Regards,
Hugo
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