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Christoph Hormann wrote:
>
> After so many of you have tried randomized landscape i of course also
> had to try some improvements - here are a few test renders. In contrast
> to most of the other tests i have seen (which really look good BTW) i
> have made more closeup looks this time which poses additional problems
> (at low sun angles i regularly get completely shadowed images for example).
>
> The difficulty of a truely random system (i.e. where you really render
> the image defined by a random number and not select one of the stream
> that looks best) is to restrict the parameter ranges to regions
> resulting in interesting images and at the same time not make all
> renders look the same.
>
> Since this work seems rather boring to me i got the idea that one could
> have the computer automatically do this using standard optimization
> methods. There are mainly two problems about this: 1) you need a lot of
> tests to find 'interesting regions in parameter space', especially in
> high dimensional problems like this (i currently have about 100
> parameters). 2) you have to measure the 'quality' of the resulting image
> somehow, preferably automatically of course which is quite impossible.
>
> So my idea is to render a set of images (maybe 10-20, something like a
> reasonable population size for an evolution strategy) in small size
> every week and have a public voting on them and use this vote for the
> ranking. Then maybe render the highest rated image in larger, generate
> the next step population and start again.
>
> I have not yet worked this out compeletely but it could be an
> interesting thing to try out.
>
> Christoph
These are great images!
And the idea is interesting, I would participate to the voting.
Sebastian H.
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