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Josh wrote:
> Hi,
>
> I've been animating pov for a while, done moving the camera, objects,
> walking etc. But now I want to move to the next level. I'd like to try
> animating the sand falling in an hourglass. I envision lots of "sand-grain"
> objects. The question I have is how would you guys recommend starting this.
> Should I write extensive SDL or model the scene in a C# app' that outputs
> the scenes? Anyone got any suggestions?
>
>
I've modeled an hourglass with falling sandgrains for the IMP (internet
movie project) - it has been used in our "the end of..." entry for the
IRTC, see http://www.irtc.org/anims/2004-01-15/view.html
(the sourcecode can be downloaded there too).
see scenes/hourglass/hourglass.inc and scenes/sand/sand.inc
The falling sand-grains are set up by a simple SDL particle system, the
rest is CSG. As there are only a few (e.g. 100) grains visible per
frame, SDL is fast enough, so there's no need to precompute anything
(however, I'd write an external app for more complex simulations,
C[++/#], Java, even perl is faster than pov SDL...)
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