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Vincenzo Marchese wrote:
> SomeOne wrote:
>
>> "Vincenzo Marchese" <v.m### [at] arsretianet> schreef in bericht
>> news:40dff286@news.povray.org...
>> | Hi you all,
>> |
>> | I would like to have comments on my contribute to the rsoacp series.
>> |
>> | I have stolen the rusty texture somewhere ... ;)
>>
>> Looks real good. If only you could make some variation on the tile
>> surface so
>> that they don't all look exactly the same. That would make it perfect
>>
>>
> Thanks, I have played a few with the isosurface object but I managed
> only to have a random variation on the pigment that is substracted from
> the surface.
> I have to try to get some more variable parameters for it
It needs some translation or something. Assuming that every tile is
generated separately, try using something like
pattern(x+(random number * 1000), y, z)
in your iso function.
The sphere reminds me of something I did a couple of years ago when I
was playing with rusty textures.
-Xplo
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