POV-Ray : Newsgroups : moray.win : Landscape_gene.lua comments : Re: Landscape_gene.lua comments Server Time
17 May 2024 19:34:17 EDT (-0400)
  Re: Landscape_gene.lua comments  
From: leseur sylvain
Date: 28 Jun 2004 11:55:02
Message: <40e03f56@news.povray.org>
> 1) watch out that in Moray Y and Z axes are changed
(right/left-handedness)
I add
scale <1,1,-1>
rotate <-90,0,0>
on Iso and HF
I think it's ok !???


>
> 2) I would like to see the following sequence:
>
> Pattern 1 [box]
>    Scale <x,y,z>
>    Rotate <x,y,z>
>    Turbulence <x,y,z>
>    Octaves n
>    Omega n
>    Lambda n
>    Extra Transform <x,y,z>   == what you call Denting
>
> Pattern 2 [box]
>    Scale <x,y,z>
>    Rotate <x,y,z>
>    Turbulence <x,y,z>
>    Octaves n
>    Omega n
>    Lambda n
>    Extra Transform <x,y,z>   == what you call Checkering
>
> Pattern 3 [box] etc....
Sorry Thomas I don't understand. Can you give me an exemple.

>
> 3) Some way to indicate the relation between the different patterns (+ -
*)
What do you wish exactly ?


> I test with my example 13 in the povray version of lanscape generator as
it
> is a clear broken-up landscape. I have not been able to reproduce this in
> the plugin. But with the above changes, perhaps it will?  :-)
> See also the isosurface plugin for Moray. It has not the HF capability,
but
> it does exactly what the povray script does.
I try I try...Not easy for me

> Otherwise, a good start Sylvain!
>
> Thomas
Thanks a lot.
Friendly
Sylvain



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