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"Gilles Tran" <gitran_nospam_@wanadoo.fr> wrote in message
news:40dcac5e$1@news.povray.org...
> news:40dc355a@news.povray.org...
>
> > [snipped poseray stuff]
> >
> > yes, that is true. I'll have to check out poseray, thanks.
> >
>
> Note that if for some reason you can't get rid of the texture list, you
can
> still get rid of uv_mapping by commenting off this keyword (at the end of
> the mesh). The textures then behave like regular 3D ones.
>
> G.
>
thanks, i'll have to try that as well. i'm a mesh newbie. so if i have a
wood-like texture, instead of applying the texture to each triangle, by
commenting out the uv_mapping block, it will apply one wood texture to the
entire mesh object? that's in essence what i want to do.
many thanks,
ross
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