POV-Ray : Newsgroups : povray.general : animating complex scenes : Re: animating complex scenes Server Time
2 Aug 2024 22:16:31 EDT (-0400)
  Re: animating complex scenes  
From: scott
Date: 28 Jun 2004 07:12:45
Message: <40dffd2d$1@news.povray.org>
Josh wrote:
>> I find the fun part is to make the code run faster by using clever
>> tricks...
>>
>
> I started the basics this weekend.  Ive got a particles collection
> sorted and scripting engine  so that I can script animations.  So far
> all I've produced is one sphere dropping under force of gravity.  Not
> very intresting to watch.  Thinking in terms of collision checking,
> I set a "Collision Accuray" parameter  into the scripting language.
> If I set this to 5, the system will make 5 collision checks as its
> applies the motion vectors to all particles in the scene in five
> segments.  I'm thinking that this is getting really "processor heavy".

What do you mean "in five segments"?  Do you mean 5 segments in space or 5
in time?


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