Josh wrote:
>> I find the fun part is to make the code run faster by using clever
>> tricks...
>>
>
> I started the basics this weekend. Ive got a particles collection
> sorted and scripting engine so that I can script animations. So far
> all I've produced is one sphere dropping under force of gravity. Not
> very intresting to watch. Thinking in terms of collision checking,
> I set a "Collision Accuray" parameter into the scripting language.
> If I set this to 5, the system will make 5 collision checks as its
> applies the motion vectors to all particles in the scene in five
> segments. I'm thinking that this is getting really "processor heavy".
What do you mean "in five segments"? Do you mean 5 segments in space or 5
in time?
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