> I find the fun part is to make the code run faster by using clever
tricks...
>
I started the basics this weekend. Ive got a particles collection sorted
and scripting engine so that I can script animations. So far all I've
produced is one sphere dropping under force of gravity. Not very intresting
to watch. Thinking in terms of collision checking, I set a "Collision
Accuray" parameter into the scripting language. If I set this to 5, the
system will make 5 collision checks as its applies the motion vectors to all
particles in the scene in five segments. I'm thinking that this is getting
really "processor heavy".
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