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Nathan O'Brien wrote:
> I'm using totally different code for these trees.
> I'm still not sure if I'll stick with them. I know
> they're too dark but I had this uncontrollable urge
> to post something this weekend.
Oh, but I thought that unless you simply copy-and-pasted the tree-code
into the scene right before the final render, you must have had some
indication of the darkness of the trees before this image was rendered?
Never mind, I'm nit-picking...
> The previous trees were mesh files created with
> Gena's java povtree. Ultimately I hope to have any
> mesh tree generated directly from within the LOTW
> code. I'm currently playing around with a modified
> version of tomtree.inc that will write a tree
> definition out to a temporary file so that any
> high res render will not have to recalculate the
> tree definition.
That sound good.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Apr 27**
POV-Ray Ring: http://webring.povray.co.uk
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