Hey folks. I'm struggling with meshes from wings3d and the wings3d exporter.
I can't figure out how to not have it export a texture_list and texture
indices in the face_indices. Basically, I don't want every triangle to have
it's own texture. I'm not using UV maps. I just want to have a mesh2 object,
with one texture block for the whole object. Is this possible?
Wings version 0.98.19c and the exporter is version 0.98.19c_ii.
thanks.
ross
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