> That is more likely a difference in the way the function image type
> works. Since your heightfield is realtively low resulution such a
> difference shows up more strongly than usual.
I see. Still funny it's not mentioned in the "changes from 3.5 -> 3.6"
list since it apparently isn't a mere bug fix or speed improvement.
> You could try using an
> isosurface instead and see if it also leads to a difference - probably not.
Yep, I will try this, thanx. I hope it won't render significantly slower...?
Torsten
Post a reply to this message
|