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Warp wrote:
> Manawydan wrote:
>> All I want to do is move a camera in a circle,
>> starting at 0, 0, -13, to -12, 0, 0,
>> to 0, 0, 13, to 12, 0, 0 then back to the beginning
> // This assumes 'clock' gets values between 0 and 1
> (as is the default): #declare Angle = clock*2*pi;
> #declare CameraLocation = <-12*sin(Angle), 0, -13*cos(Angle)>;
An alternative method:
#declare CameraLocation = vrotate(-z,360*y*clock)*<12,0,13>;
Rune
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