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It happens with all type of scenes but I'll give you an example. It uses
transparencies, only one simple light and radiosity.
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global_settings {
assumed_gamma 1.0
radiosity{}
}
camera {
location <0,0,-3>
look_at <0,0,0>
}
light_source {
<0,0,0>
rgb 1
}
#declare r=seed(2);
#declare i=0;
#while (i<100)
#declare x1=2*rand(r)-1;
#declare x2=2*rand(r)-1;
#declare x3=2*rand(r)-1;
#declare r1=sqrt(x1*x1+x2*x2+x3*x3);
#if (r1<1)
sphere { <x1,x2,x3> rand(r)*0.2
pigment {rgbt <rand(r),rand(r),rand(r),rand(r)>}
finish { phong 0.2
phong_size 10
ambient 0.05
}
interior {ior 2}
}
#end
#declare i=i+1;
#end
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Cheers
Groucho.
"Apache" <apa### [at] hotmail com> wrote in message
news:40d76cae$1@news.povray.org...
> Could you be a bit more specific?
>
> What kind of scene is it?
>
>
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