Apache wrote:
> Try to avoid any ambient values in texture, unless you deliberately want
> to use ambient parts of the scene for lighting purposes.
Yes, thanks, I already have ambient 0 for that texture. However
I'm puzzled as to why the red/brown center pigment of the smooth
part of the texture is that much more prominent with radiosity
turned on?
In any case I've re-ordered the pigment map to avoid that artefact.
--
Bill Hails
http://thyme.homelinux.net/
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