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nomail@nomail wrote:
> Things look OK, but the lights disturb these background images,
> they become too bright!
Theoretically you could use the image in a sky_sphere, which is not
affected in any way by light sources, but it might not be trivial to
transform the image_map so that it will perfectly fill the viewport.
With the image_map in a plane you could just try setting the finish
of the plane to 'ambient 1'.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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