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JieLI wrote:
> Also, the transparent function does not work perfectly on PC: for
no-overlap
> case, it is perfect. However, when there are overlaps b/n liquid particles,
> the color becoms non-realistically darker. This is not required. Anyway to
> solve this problem to achieve the effect of a stone in water ?
Given just this info, my hunch is that if you wrap the overlapping
particles with a "merge { }" the color difference may disappear.
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