POV-Ray : Newsgroups : povray.general : The world is glowing : The world is glowing Server Time
3 Aug 2024 00:26:57 EDT (-0400)
  The world is glowing  
From: leseur sylvain
Date: 18 Jun 2004 02:09:40
Message: <40d28724$1@news.povray.org>
//Here is a Glow object, with 3 differents densities, spherical, boxed,
cylindrical.
//Is it possible to get an object like  Torus_glow,Text_glow,
everything_glow  etc
//Thanks a lot
//Friendly
//Sylvain


// GLOW001
#declare toto=  0.5/0.1  ;
union {//Start
#macro Glowc(GlowColor, Scale, FadeDistance, FadePower) // From Warp

               sphere  { 0, 1
                        hollow
                        no_shadow
                        pigment   { rgbft <1,1,1,0,1> }
                        interior  { media
                                    { emission 1/Scale
                                      density {

///////////////////////////////////////////////////////
        //Here is 3 ways. How to get torus form ? etc...

//spherical
boxed
//cylindrical
/////////////////////////////////////////

                                         density_map
                                        { [0 rgb 0]
                                          [0.3 rgb 0] //couronne
                                          [0.5 rgb GlowColor*.5/toto]
                                          [1 rgb GlowColor*1]
                                        }
             warp {turbulence <0,0,0> octaves 4 omega 0.3 lambda 3}
              }  scale 1
                                      samples 1,1
                                      intervals 1
                                      confidence 0.1
                                      method 3
                                    }
                                  }
                        scale Scale
                        }
#end

object {Glowc(<1,1,1>*1*1, 1 ,6,2   )}
scale <1,1,1>
rotate <0,0,0>
translate <0,0,0>
}//end GLOW









//
// ********  OBJECTS  *******
//

box {  <-1, -1, -1>, <1, 1, 1> pigment {color rgb <1,1,1>}
  hollow
  scale <7.234578, 15.856436, 13.15844>
  translate  <-4.549722, -9.695265, 12.010537>
}

camera {  //  Camera Camera01
  location  <     -2.524,     -10.435,       2.208>
  sky       <    0.00000,     0.00000,     1.00000> // Use right
handed-system
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33811,         0.0,         0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
  angle         17.86818    // Vertical      13.401
  look_at   <      0.039,      -0.151,       0.036>
}


light_source {   // Light001
  <0.0, 0.0, 0.0>
  color rgb <1.000, 1.000, 1.000>
  photons {
  }
  translate  <0.984692, -14.212549, 19.073553>
}


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.