POV-Ray : Newsgroups : moray.win : feature request : Re: feature request Server Time
17 May 2024 19:56:25 EDT (-0400)
  Re: feature request  
From: Remy Closset
Date: 18 Jun 2004 01:29:05
Message: <40d27da1$1@news.povray.org>
Ok, direct code exists.
But I do'nt see then the interest to have a material editor with the limits
of 1 !!!!
The best would be that moray should correspond exactly to the povray values
in all the cases that it happens.
Most probably the moray develpers team had choosen to put limits for
pedaggogic target, and so the beginners should have no problems with
inexplicable rendering....

moray. Perhaps, an indication of average value in the material editor would
be desirable for those beginners...




news:40d2139e$1@news.povray.org...
> Warp wrote:
> >   I didn't know there's such a limit in POV-Ray.
>
> I've used arbitrarily high vales with Moray...1000000
> IIRC, trying to fake HDRI.  Direct code, don't leave
> home without it.  (Direct code texture in Moray, that
> is...)
>
> -- 
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------


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