|
|
> function {y-f_noise3d(x*2,y,z*2)*0.5+0.3} // +0.4
I'm wondering why you're basing your function off of the height, when you've
already got a gradient y pattern density. Why don't you just use f_noise3d
without the "y - "?
Also, try adding some turbulence. You may also try changing your second
color_map to something more like
color_map {
[0.0 rgb 1]
[0.5 rgb 0.5]
[0.7 rgb 0]
}
which would create some areas that wouldn't be cloudy.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|