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Anyone had any success in getting rolling mist with media? I've been
experimenting for days and this is the best I can get.
Advice, tips, suggestions please???
Thanks very much
Gail
-- code follows
plane {y,-0.5 pigment {rgb <0,0,0.5>}}
box {<-20,0.001,-10>,<35,1,25>
material {
texture {pigment {Clear} finish {ambient 0 diffuse 0}}
interior {
media {
emission 0.5
scattering {2, rgb 0.7 extinction 0.5}
density {
gradient z
color_map {
[0.0 rgb 1]
[0.3 rgb 0.1]
[1.0 rgb 0]
}
scale <1,1,35> //55
translate z*-10
}
density {
function {y-f_noise3d(x*2,y,z*2)*0.5+0.3} // +0.4
color_map {
[0.0 rgb 1]
[0.4 rgb 0.5]
[0.8 rgb 0.5]
[1.0 rgb 0]
}
}
}
}
}
hollow
scale <1,0.4,1>
translate y*-0.5
}
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Attachments:
Download 'SwampMistTest.jpg' (18 KB)
Preview of image 'SwampMistTest.jpg'
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