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Hi All,
I was curious to see how 3.6 performance compares to 3.5, particularly
considering the team was focussed on internal organisation of the program in
prep
for the major rewrite to come in 4.0.
So here are my benchmark results.
Platform:
OS: WinXP Home
MoBo: ASUS A7N8X Deluxe Ver 2.0
CPU: Athlon XP 3200+, FSB @ 200MHz, Freq. Mult 11.0x (2200MHz)
RAM: 1024MB Corsair TwinX 3200 LL (Low-Latency) DDR @ 200MHz (a.k.a. "400"
or "PC3200")
[This RAM comes as a matched pair of 512MB sticks plugged into opposing
banks for performance]
RAM Latency:
CAS: 2
RAS to CAS delay: 3
RAS precharge delay: 2
Active precharge delay: 6
LAN disabled during test to eliminate network processing overhead
Reported by Pov-Ray for Windows 3.5
Kernel CPU: 0.38 sec
User CPU: 1905.83 sec
Total CPU: 1906.20 sec
Parse: 1 sec
Photon: 49 sec
Trace: 1871 sec (31 min 17 sec)
Total: 1921 sec (32 min 1 sec)
Render averaged 77.36 pps over 147456 pixels
Reported by Pov-Ray for Windows 3.6
Kernel CPU: 1.38 sec
User CPU: 1670.45 sec
Total CPU: 1671.83 sec
Parse: 1 sec
Photon: 40 sec
Render: 27 min 18 sec (1638 sec)
Total: 27 min 59 sec (1679 sec)
Render averaged 88.20 pps over 147456 pixels
So that's a saving of four minutes or about 14% improvement compared to Ver
3.5. The team has done well :-) I notice the formatting of the timing
statistics is a little different also.
Cheers,
Brian
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