Began testing with all white pigment and default finish settings. Made
some monochrome changes to the pigments, added different finishes and
normals. This is basically the OutdoorLQ settings from rad_def.inc with
the count boosted 50% to 120.
The light-generating sphere is this:
sphere { 0, 2000 hollow
pigment { average
pigment_map {
[ 1
gradient y
pigment_map {
[ 0 rgb 20 ]
[ 1 rgb -25 ]
}
scale 4000
rotate x*180
translate <0,-2000,0>
]
[ .5
spotted
pigment_map {
[ 0 rgb 25 ]
[ 1 rgb -15 ]
}
scale 900
]
}
}
}
The first image, "956", is under v 3.5 the second, v 3.6
Post a reply to this message
Attachments:
Download '956.jpg' (86 KB)
Download '960.jpg' (87 KB)
Preview of image '956.jpg'
Preview of image '960.jpg'
|