POV-Ray : Newsgroups : povray.general : Visible bounding boxes : Re: Visible bounding boxes Server Time
3 Aug 2024 00:23:45 EDT (-0400)
  Re: Visible bounding boxes  
From: Stuart M 
Date: 14 Jun 2004 01:46:14
Message: <40cd3ba6$1@news.povray.org>
Thanks!  Using merge did improve things but it really hurts rendering
time, as you said.  A reliable and fast way to get rid of the problem 
is to scale the second copy by .999 and thus eliminate any coincident
surfaces -- I had missed that there were still some of these.

Stuart

"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:40cc6fbf$1@news.povray.org...
| > I am having some trouble with cylinder and sphere bounding boxes
| > becoming visible when viewed through a semi-transparent box. The
| > problem appears when I have two copies of some of the shapes that
| > are closely overlapped but not coincident.  Increasing 
| > max_trace_level did not help.
| Didn't look at your code, but if you got intersecting (semi-) 
| transparent objects, try to merge them using
| 
| merge {
| object { MyObject1 }
| object { MyObject2 }
| }
| 
| this removes all inner surfaces. Be aware that it can increase render 
| time, though.
| 
| HTH,
| Florian


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