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Steven Pigeon wrote:
>>The way it works is the master opens a new session, delivering
>>"command-line" arguments over RPC. Then, the MegapovXRS slave parses the
>>scene, shoots any photons and then waits for tile requests. When tiles
>>come in they are rendered *without* having to parse or shoot photons
>>again. This should provide a substantial boost (compared to a pure
>>script based approach) when it comes to network rendering scenes with
>>long parse times.
>
>
> Wow! That's good.
>
> Is it Linux- or Windows-based ?
>
>
Hi Steven,
MegapovXRS is linux-based. What platform do you use?
>
>>I have a highly functional beta here and I'm working as we speak on
>>preparing it for release to my beloved POV-Ray community for review.
>
>
> Can't wait to see that!
>
Thanks, same here. I'm trying to work out how to best handle the many
library dependencies and also getting some bugs out (eg. transferring
the rendered images works over a LAN but not always over the net). It
can be difficult. Due to the use of libraries there's a substantial
amount of code that I didn't write, yet still have to debug along with
my own code when something goes wrong :)
Regards,
George Pantazopoulos
http://www.gammaburst.net
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