POV-Ray : Newsgroups : povray.general : Distributed render : Re: Distributed render Server Time
3 Aug 2024 08:15:52 EDT (-0400)
  Re: Distributed render  
From: George Pantazopoulos
Date: 11 Jun 2004 18:46:08
Message: <40ca3630$1@news.povray.org>
Steven Pigeon wrote:
>>The way it works is the master opens a new session, delivering
>>"command-line" arguments over RPC. Then, the MegapovXRS slave parses the
>>scene, shoots any photons and then waits for tile requests. When tiles
>>come in they are rendered *without* having to parse or shoot photons
>>again. This should provide a substantial boost (compared to a pure
>>script based approach) when it comes to network rendering scenes with
>>long parse times.
> 
> 
> Wow! That's good.
> 
> Is it Linux- or Windows-based ?
> 
> 

Hi Steven,

MegapovXRS is linux-based. What platform do you use?

> 
>>I have a highly functional beta here and I'm working as we speak on
>>preparing it for release to my beloved POV-Ray community for review.
> 
> 
> Can't wait to see that!
>

Thanks, same here. I'm trying to work out how to best handle the many 
library dependencies and also getting some bugs out (eg. transferring 
the rendered images works over a LAN but not always over the net). It 
can be difficult. Due to the use of libraries there's a substantial 
amount of code that I didn't write, yet still have to debug along with 
my own code when something goes wrong :)

Regards,
George Pantazopoulos
http://www.gammaburst.net


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