POV-Ray : Newsgroups : povray.general : Is anybody interested in beta testing JPatch (a 3d modeler)? : Re: Is anybody interested in beta testing JPatch (a 3d modeler)? Server Time
3 Aug 2024 02:20:20 EDT (-0400)
  Re: Is anybody interested in beta testing JPatch (a 3d modeler)?  
From: stephen parkinson
Date: 9 Jun 2004 13:23:06
Message: <40c7477a$1@news.povray.org>
Sascha Ledinsky wrote:
> 
>> One thing I'd like to do is to import a large handful of points in 
>> ASCII or
>> really in povray 3.5 SDL.  Then model away, having these points 
>> sitting out
>> there in space.  It would actually be the skeleton joints for my "blob
>> characters", only I'd instead be modelling with patches.
> 
> 
> Until now I focused on modeling. Animation (and thus a skeleton) is next 
> on my list.
> 
> Parsing POV-code is a bit tricky, but JPatch's file-format is XML based 
> now, and so the skeleton (once implemented) will be saved/loaded as XML 
> code too - so you could write a little e.g. perl script which parses 
> your pov blob-character and exports it in JPatchs's XML format...
> 
> Right now you could render orthographic views for front, side and top 
> views of your skeleton in POV-Ray and use the images as background 
> (rotoscopes) in JPatch...
> 
> -sascha

this should also work for an aircraft front, side and plan views, yes ?

perhaps you could explain 'rotoscopes' more fully

i've had a play with the beta, but i'm a total newbie with this program.
what i have noticed is the seeming lack of functionality compared with 
version 2.x.x

what aspect of the beta do you particularly want looking at?

stephen


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