My "A Rose" image is ready and off to print. Still, using 75 intervals for
the final render at 3200x2400 showed these "layering" artifacts on close-up
of the clouds. Looks much like "stacked planes technique" here, and I guess
this is due to how the intervals are spread across the interior of the
object: they sample at the same layers.
Anyways, I've used method 2 for this one, with 75 intervals and 1,1 min- and
max-samples. The Docs say that using different sample-values would lead to
random noise much like the initial method 1 of POV 3.1g. I want to
experiment a little with it later on to see if I can exploit the randomness
to hide the "mathematicalness" of media in future images. First though, I
wanted to ask here if anyone has similiar experiences and already has some
tricks up his sleeve which he/she might want to share with us?
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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