40B### [at] hotmailcom...
> For an isosurface function it might look something like:
>
> waves( x, y-z, z ).grey
>
> That might be the polishing touch for this interesting foam sim?
>
> -Sam Benge
>
I used that in a version of my waves but it has to be applied only close to
the shore where water depth decreases
Marc
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