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It's definitely getting there.
I have to get the lighting amounts roughly right, they are a BIT overdone in
this image.
It does take a LONG time to trace now, even through I cut the main spark
down to 50 lights, and the minor ones to 3 lights. (BTW: What happens if I
set it to 1 or 2 lights?)
I used to have an area light at 2 illuminating the scene, now it's cranked
down to 0.75 in this scene, and I'm working on minimizing that.
I need to work on the main spark, it's not as complicated as I'd like but I
still want the softer look that I have here. You get a sort of "burning"
look with the longer discharges, as the heated nitrogen rises and cools.
I got tired of the checkered floor. Interestingly, I was going for a
fractally checkered floor, but this dosen't work:
#declare Floor = object { plane { y, // <X Y Z> unit surface normal, vector
points "away from surface"
0 // distance from the origin in the
direction of the surface normal
photons { target reflection on refraction
off }
}
texture { hexagon
texture {White_Plastic}
texture {Black_Plastic}
texture {hexagon
texture {Red_Plastic}
texture {Green_Plastic}
texture {Blue_Plastic}
}
}
scale <12 * Inch, 12 * Inch, 12 * Inch>
}
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Download 'marxlight1.JPG' (50 KB)
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