Alex Bame wrote:
> I think I'm missing something in how the rotation mechanism is supposed to
> work.
[snip...]
You have a WAY too long example. Try to make it _as short as possible_.
Remove all the unnecessary stuff like textures and try to give only one
single object showing the problem.
The syntax of rotate is given in section 6.3.1.3 in the manual. In summary:
- rotation is done relative to each axis
- totation is done in degrees
- rotation is done using left-handed rotation system
- the order of rotations in one rotate statement is x,y,z
That should probably solve your problems?
Severi
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