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I may have something twisted.
There's a rotate Z*90 down there that I don't understand, but it seems much
the same either way.
In my "universe", things are scaled as <(5 * Inch), (3 * Foot), (2.5 *
Meter)> which makes it easy to keep dimensions sane when moving pieces
between projects.
I haven't tired (much) to convert this spark to my system yet.
//The tight core, purple-white
#declare Discharge_Spark = object { cylinder { <-1,0,-11>, <1,0,11>, 1}
hollow
pigment { Clear }
interior { media { method 3
// 3
aa_level 4
// 4
aa_threshold 0.1
// 0.1
samples 16, 100
// Min 1, Max 1
intervals 10
// 10
ratio 0.9
// 0.9
confidence 0.9
// 0.9
variance 1/128
// 1/128
jitter 0
emission 1
density {
cylindrical
//rotate
z*90
color_map
{ [ 0.00 Black ]
[ 0.40 rgb <0.1, 0.4, 1.0> * 2 ]
[ 0.80 rgb <0.1, 0.4, 1.0> * 20 ]
[ 0.90 rgb <0.1, 0.4, 1.0> * 40 ]
[ 1.00 rgb <0.1, 0.4, 1.0> * 600 ]
}
warp {
turbulence 0.50 // amount of turbulence
octaves 3 // optional turbulence modifiers
lambda 0.1
omega 0.5
}
}
}
}
scale<(1 * Inch),(1 *
Inch),(1 * Inch)>
}
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