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> i was surprised that the result now looks much different then before.
> new one casts shadows like in old scenes. but now it looks more
> blurred and washed. my aim was to create robust stones with tight
> edges.
Are you using different lightsources, ambient lighting, how about
assumed_gamma in global_settings? These may all be a factor. Then, is the
former code from an earlier POV-Ray, e.g. 3.5? The Noise-Generators and some
other stuff got changed from 3.5 to 3.6, so some textures will look
different.
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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