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Thanks! I didn't try this on my own, because I was sure it wouldn't work
well, but... it did. Thanks again
"Slime" <fak### [at] email address> wrote in message
news:409c7bb9@news.povray.org...
> > I have an OpenGL project, and I was wanting to use pov to render
textures
> > for my skybox. Dos anyone have any experience with this?
>
> This code is from a scene which I used to render a sky box for one of *my*
> openGL programs:
>
> camera {
> location 0
> right x
> up y
> direction z
>
> angle 90
>
> #if (frame_number = 0)
> look_at x
> #else #if (frame_number = 1)
> look_at -x
> #else #if (frame_number = 2)
> look_at y
> #else #if (frame_number = 3)
> look_at -y
> #else #if (frame_number = 4)
> look_at z
> #else #if (frame_number = 5)
> look_at -z
> #end #end #end #end #end #end
> }
>
> use it in an animation with 6 frames (0 through 5), and a square output
> aspect ratio, and there are your 6 images which should be texture mapped
to
> squares surrounding the camera. You just have to rotate them right.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
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