Hello everyone. Here's an idea built from previous attempts (not all my
own) at making plant and tree life using height fields. I'd like some
feedback if possible (suggestions, tales of personal attempts, etc.).
Two HFs are used in this image: one for the rocks and one for the trees.
The trees use the same topology that was used for the rocks (minus a
feature, plus a feature), with a special angle-dependent texture to
give them fuzzy edges. Manipulation of surface normal accuracy was also
needed for this purpose.
There are many things to improve upon, such as making the trees more
detailed and developing new tree types. I believe the technique has
great potential. What do you think?
-Sam Benge
P.S. Oh yeah, it took very little time to render.... something like
under four minutes if I'm remembering correctly.
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