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Christoph Hormann wrote:
>
> After Marc Jacquier's impressive lighthouse images i also tried some new
> things concerning breaking waves, here are the results:
>
> http://www.tu-bs.de/~y0013390/pov/water/waves_tst.html
>
> To get the foam look right is quite difficult, the structure of a real
> wave is quite complicated when you have a close look. And to keep the
> render time reasonable (5-10 hours for these tests without radiosity) i
> did not use scattering media so it probably looks much too 'glassy'.
>
> There is surely a lot of room for tweaks, especially directly at the
> water line but every additional feature slows down the whole render...
>
> Christoph
Christoph, I'm guessing that foam is one of two things:
* a foamy function with actual 'air holes' in it, using a really high
max_trace_level
* a noise-perturbed layer of function with a similar function-based
pigment to achieve the foamy look
At any rate, it's a step foward for making more realistic isosurface
waves. As Marc pointed out, a foward motion to the waves (and
eventually, downward?) would make it more realistic.
-Sam Benge
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