marabou wrote:
> may anybody help or give hints?
>
> thanks in advance.
>
<snip>
> normal{
> granite
> warp{turbulence rand(zahl)/4}
> rotate rand(zahl)*100
> }
> //-----------------------------<<<stone
Marabou, to achieve sharper edges for the surface normal, try decreasing
the normal's accuracy. The default is .02, so lower it to .001 and see
how it works.
-Samuel Benge
Post a reply to this message
|