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Alex Kluchikov wrote:
>
> Hm... Don't I have an imagination? There are a great deal, a MEGA lot of
> reflective spheres on checkered planes here! But I can not keep myself off
> posting another one. :)
> Now some words about the scene. The sphere is just a sphere and the plane
> is just plane. 3 slightly colored lights and environment sphere are common
> for all scenes I made.
> The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
If you look carefully, you'll see that the "tiles" appear shallow when viewed
at an angle, but deeper when viewed are a more direct angle. Other than that,
it's a great effect.
Regards,
John
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