POV-Ray : Newsgroups : povray.general : non-transparent SSS and interior texture with mesh2 : Re: non-transparent SSS and interior texture with mesh2 Server Time
3 Aug 2024 10:17:26 EDT (-0400)
  Re: non-transparent SSS and interior texture with mesh2  
From: Alain
Date: 9 May 2004 10:36:09
Message: <409e41d9$1@news.povray.org>
anto matkovic nous apporta ses lumieres ainsi en ce 2004/05/08 16:26... :

> There is an example at povray.binaries.scene-files - with single
>sphere-like
>  
>
>>>mesh ( 68 triangles)
>>>Right question is, how I can apply interior_texture in texture_list, or
>>>      
>>>
>I
>  
>
>>>need some other way?
>>>When I uncoment interior_texture, about line 320, POV reports error.
>>>      
>>>
>>What makes you think this is valid syntax?
>>
>>    
>>
>Well, I asking is there *any* syntax for aplying exterior and interior
>texture to UV-mapped mesh in POV-Ray - with thousands triangles converted
>from 3d modeling program, not a few triangles made for hobby. This
>inside-outside separated materials is common feature in many renderers,
>including raytracers. I'm afraid that POV can't do that.
>
>I will be very happy if some of next official version will support some
>common things like Angle Of Incidence, motion blur, fast (even 'faked',
>interpolated, anything...) SSS..., ambient occlusion (newest version of
>freeware Blender have AO, works very good...) just because I'm afraid for
>the future of raytracer which I was using for a years.
>
>  
>
>>Not that this has anything to do with scattering media and opacity...
>>    
>>
>
>I posted two separated answers in one message.
>
>
>  
>
Be carefull with the terms used, some times, the exact same term is used 
by different programms for very different things, and different 
programms use unrelated terms to refer to the exact same, or very 
similar, thing.
Take "nurb" for example, Maya (ple) use it for "plastic" softly shapable 
objects while other, like moray, use it for something similar to a 
sphere sweep...(as far as I can tell from my experience)
Ambient occlusion looks like some faked radiosity.

Alain


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