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"miyoken" <miy### [at] hotmailcom> wrote in message
news:409bb0d5@news.povray.org...
>
> I made image mapped triangle.
> ///Symmetry group--p4m///
> #declare san3=
> mesh {
> triangle{< 0,0,0>,<0.5,0,0.5>, <0.5,0,0>}
> texture {
> pigment{image_map {
> png "flower1.png"
> map_type 0 interpolate 2
> }
> }
> rotate <90,0,0,> translate <0,0,0.5> scale 0.5}
> }
>
> ///Symmetry group--p6m///
> #declare san2=
> mesh {
> triangle{< 0,0,0>,<0.5,0,0.8660254037844386*1/3>, <0.5,0,0>}
> texture {
> pigment{image_map {
> png "flower1.png"
> map_type 0
> interpolate 2
> }
> }
> rotate <90,0,0,> translate <0,0,0.5> scale 0.5}
> }
>
> ////////
> Then I tiled them by POV script.
> I referred to this;
> http://www.wozzeck.net/arabeske/manual-groups/groups.html
>
> Thanks for your time.
that's pretty cool looking. it might make a good height field for use in
building decorations.
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