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> Wow! Sixteen reflective spheres above a plane!
No checkers tho. ;-)
> Seriously: I am not so sure anymore that povray is a good choice for 4D
> visualization. The problem is that all these reflections make your object
> look like it really belongs in 3D space. In the old days when wireframes
> were "just lines" it was easier to acknowledge that what you see is only
> a representation of something else. Maybe it would help to make the edges
> thinner and the vertices smaller. Maybe I'm just missing the animation.
Well... the trouble with a true wireframe is that it can be just a mass
of lines, and it's hard to figure out (no pun!) what you're actually
supposed to be seeing.
A full render like this makes it easier to see the 3D form. Attempting
to see a 4D form is probably impossible. Strictly you probably don't
*need* the reflections, but I feel it helps you place things in 3D.
> Anyway: Beautiful image.
Well, I'm glad you like it. :-) I do too!
> And don't remove the red spots from the floor.
> The image would look rather pale without them.
Yeah... haven't got them to look quite right yet... I only recently got
into texture layering in POV-Ray - fun, isn't it? ;-)
Andrew @ home.
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