POV-Ray : Newsgroups : povray.general : non-transparent SSS and interior texture with mesh2 : Re: non-transparent SSS and interior texture with mesh2 Server Time
3 Aug 2024 04:18:44 EDT (-0400)
  Re: non-transparent SSS and interior texture with mesh2  
From: "Jérôme M. Berger"
Date: 7 May 2004 13:38:49
Message: <409bc9a9$1@news.povray.org>
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anto matkovic wrote:
| Probably old question :)
|
| - I trying to do SSS with media on Mesh2 - it works, but I simply
can't do
| apsolute non-transparent SSS, even with tons of intervals - object
have some
| very thiny details, like a ears. Is there some workflow (for
relative fast
| rendering:), maybe with photons?
|

	Like Warp said, you need to increase density for SSS to work on small
details. You might also want to look at the "sample_spacing" keyword
in MegaPov 0.7 which might improve your render speed a lot especially
if you have a model with both lots of tiny details and thick areas.
Look at this page for a discussion (nobody called it subsurface
scattering at the time, but it's the same thing):

http://jeberger.free.fr/mpov/mpov.html#sample

		Jerome

- --
******************************
*      Jerome M. Berger      *
* mailto:jbe### [at] ifrancecom *
*  http://jeberger.free.fr/  *
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