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I made image mapped triangle.
///Symmetry group--p4m///
#declare san3=
mesh {
triangle{< 0,0,0>,<0.5,0,0.5>, <0.5,0,0>}
texture {
pigment{image_map {
png "flower1.png"
map_type 0 interpolate 2
}
}
rotate <90,0,0,> translate <0,0,0.5> scale 0.5}
}
///Symmetry group--p6m///
#declare san2=
mesh {
triangle{< 0,0,0>,<0.5,0,0.8660254037844386*1/3>, <0.5,0,0>}
texture {
pigment{image_map {
png "flower1.png"
map_type 0
interpolate 2
}
}
rotate <90,0,0,> translate <0,0,0.5> scale 0.5}
}
////////
Then I tiled them by POV script.
I referred to this;
http://www.wozzeck.net/arabeske/manual-groups/groups.html
Thanks for your time.
//SOMETHING FAVORITE//
http://miyoken.at.infoseek.co.jp/
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Attachments:
Download 'flower1.jpg' (26 KB)
Download 'p4m.jpg' (97 KB)
Download 'p6m.jpg' (64 KB)
Preview of image 'flower1.jpg'
Preview of image 'p4m.jpg'
Preview of image 'p6m.jpg'
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