POV-Ray : Newsgroups : povray.general : non-transparent SSS and interior texture with mesh2 : Re: non-transparent SSS and interior texture with mesh2 Server Time
3 Aug 2024 04:19:44 EDT (-0400)
  Re: non-transparent SSS and interior texture with mesh2  
From: Warp
Date: 7 May 2004 05:50:05
Message: <409b5bcd@news.povray.org>
anto matkovic <ant### [at] matkoviccom> wrote:
> I will try to post example if this really doesn't work, when I prepare model
> for rules of P.B.I.
> (it contains nudity).

  Nudity means that the scene contains at least hundreds, if not thousands
of triangles.
  That was not what I meant. With a small example I meant a minimal scene
with a camera, a light source and a mesh2 with a couple of triangles which,
when rendered, clearly shows the effect you are talking about.
  It's much easier to study the code and suggest fixes with such scene,
and the issue can be kept in a single newsgroup (because no binary
attachments are needed).

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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