POV-Ray : Newsgroups : povray.animations : Camera/Object/Clock : Re: Camera/Object/Clock Server Time
28 Sep 2024 09:16:01 EDT (-0400)
  Re: Camera/Object/Clock  
From: Dennis Miller
Date: 5 May 2004 23:05:45
Message: <4099ab89$1@news.povray.org>
Modifications to the clock can be made easily with Chris Colefax's
Clockmod.inc file.
http://www.geocities.com/SiliconValley/Lakes/1434/clockmod.html
Be sure to get the tutorial as well as the autoclck.mcr file.

Best,
D.

"tgl" <tgl### [at] canadacom> wrote in message
news:web.40982827a6d5375263b449400@news.povray.org...
>   Hello Everyone
>    Once again I'm in need of some SDL help in describing the following
> camera motions:
>    1. The camera will travel in a straight line, looking straight ahead,
> beginning at point A where it's speed is zero. Between point A and B,
speed
> gradually increases to a set value and then maintains that set value speed
> from point B to point C. At point C, speed decreases to 0 at point D. Can
> this entire sequence be related to clock?
>    2. In the above sequence, at some pre-determined period during the time
> the camera is travelling from point B to C, an object crosses the camera's
> path. The object and the camera will be in proximity of one another and
the
> camera will see it. When the object is about to leave the camera's frame
of
> view, regardless of the object's direction, the camera will pan to follow
> the object briefly and then resume its previous view; like a glancing
look.
> Could the camera's motion to "look_at" the object's passage be controlled
> by clock?
>     I hope I have made some kind of sense to someone out there. Thank you
in
> advance to all who respond.
>     TGL
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.